Hover the cursor over almost any text or image in game, and a tooltip appears with the info needed to help figure out what it is and how it should be used. Not to worry, though, because Paradox has done master work with tooltips in Hearts of Iron IV. You also have the choice of playing as ‘Other Countries’ - if you want to play as Liberia, for example, you may.Ĭhoose! Choose the form of the Destructor!Īfter that choice, your nation and a world of information is made available. Play opens with your choice of playing as one of the seven most powerful nations of the 20th century. Start in 1939, and you’ll enter a world where war has begun, and you’ll have to make hard and fast decisions about how your country deals with it.īut it’s that choice that allows Hearts of Iron IV to play so well, while also being the cause of some intense dilemmas. Start in 1936, and you’ll have a few years to prepare your chosen country for the upcoming World War II, in just about any way you deem fitting. There are only two scenarios available at start, one beginning in 1936, and the other beginning in 1939.
Right from the start, Hearts of Iron IV shows that it’s working to keep things simple. Hearts of Iron has long been known as one of the wargame heavyweights, probably only matched by a couple other Paradox titles, Europa Universalis and Crusader Kings.