The banshee heals 5 points of damage (10 on a critical hit) whenever it drains Charisma, gaining any excess as temporary hit points. Organization: Solitary, pair, or brood (3-4)Ĭharisma Drain (Su): An individual struck by a banshee must make a Fortitude save (DC 26) or permanently lose 1d4 points of Charisma (or 2d4 points on a critical hit). Skills: Balance +5, Hide +32, Jump +2, Knowledge (nature) +32, Knowledge (religion) +32, Listen +33, Search +32, Spot +33, and Tumble +32Ĭlimate/Terrain: Any land and underground
Special Qualities: Detect living, incorporeal subtype, SR 28, stunt plants, undead traitsįeats: Alertness Blind-fight Combat Expertise, Combat Reflexes Dodge Improved Critical (incorporeal touch) Improved Initiative Iron Will Mobility Spring Attack Special Attacks/Actions: Charisma drain, horrific appearance, wailĪbilities: Str -, Dex 17, Con -, Int 16, Wis 15, Cha 17 Languages: A banshee speaks the languages that it knew in life.ĪC: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13ĭamage: incorporeal touch 1d8/19-20 plus 1d4 Charisma drain Initiative: +7 (Dex) Senses: darkvision (60-foot range), Listen +33, and Spot +33